#[non_exhaustive]pub enum ServerEvent {
TransferStarted {
server: Box<Server>,
destination_node: Box<Node>,
destination_allocation: Option<Uuid>,
destination_allocations: Vec<Uuid>,
},
TransferCompleted {
server: Box<Server>,
destination_node: Box<Node>,
successful: bool,
},
InstallStarted {
server: Box<Server>,
installation_script: Box<InstallationScript>,
},
InstallCompleted {
server: Box<Server>,
successful: bool,
},
StateReset {
server: Box<Server>,
},
}Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
TransferStarted
Emitted when a server transfer starts.
Fields
TransferCompleted
Emitted when a server transfer completes, either successfully or unsuccessfully.
InstallStarted
Emitted when a server installation starts.
InstallCompleted
Emitted when a server installation completes, either successfully or unsuccessfully.
StateReset
Emitted when a server’s state is reset manually (such as via an API call).
If you handle this you might also want to handle NodeEvent::StateReset as well. (Called when the node restarts)
Auto Trait Implementations§
impl Freeze for ServerEvent
impl RefUnwindSafe for ServerEvent
impl Send for ServerEvent
impl Sync for ServerEvent
impl Unpin for ServerEvent
impl UnwindSafe for ServerEvent
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